The New School Games Website: Revamped

Posted by: New School Game Club

Hi Everyone! One of our goals this semester is to start up this awesome site again, and as you can see we’ve updated to a new look. NSGC plans to fill this website with interesting articles about the game industry and culture, reviews on new and old games, information about past and upcoming game events, […]

Review: République Episode 1: Exordium (iOS)

Posted by: Matt Griffis

[This essay previously appeared on my blog. Check it out for additional opinion pieces, reviews, bad puns, and more.] [Note: I originally published this review on iTunes / the iOS App Store on 12/31/2013, with the following title: The first part of a Kickstarter promise, made good. Well worth the full price for the whole game.] Note: this is […]

Mediocre Reviews for Excellent Games: One Finger Death Punch

Posted by: Justin Chan

Stick figures are a well-known part of the internet. We’ve all doodled them in our books and the internet has a countless number of stickmen animations where a single stickman is able to destroy an army of stick figures. One Finger Death Punch is a tribute to those animations as you are put into the […]

I am the Phoenix–No Objections to Ace Attorney

Posted by: Matt Griffis

[Note: this essay first appeared on my blog. Check it out for additional opinion pieces, reviews, bad puns, and more.] Maybe you’ve noticed that a lot of older games are being ported to mobile devices lately, now that everyone carries a gaming console in their pocket. And while the quality of the port may sometimes […]

Mediocre Reviews for Excellent Games: Don’t Starve

Posted by: Justin Chan

  You have probably heard of Don’t Starve when discussing about indie games as it is a well-known success. Despite this I am still writing a review for it because there are still those who have not tried it or possibly never even heard of it. There are those that think of Don’t Starve as […]

The Cost of Innovation

Posted by: Eric Chung

The following text is re-posted from Notes for Next Century (n4n100). The thoughts and opinions expressed are those of the writer and not The New School Game Club or The New School. So Irrational Games is essentially shutting down. It’s finally time to say goodbye to the Bioshock franchise. The franchise heralded a new way […]

Escape Hatches

Posted by: Pat Mooney

Game of the Month is an ongoing series that examines critical issues in game design.  Through close readings of prominent, innovative, and experimental games, I hope to explore their structure and aesthetic significance.  The current Game of the Month is Steel Battalion. My VT is under fire from two sides.  As I yank the throttle […]

Game of the Month: Steel Battalion

Posted by: Pat Mooney

Game of the Month is an ongoing series that examines critical issues in game design.  Through close readings of prominent, innovative, and experimental games, I hope to explore their structure and aesthetic significance.  The current Game of the Month is Steel Battalion. Thanks for checking out Game of the Month!  Working with the New School […]

Code Play Final: Game Fair Feat. Kurt Bieg and Chris Makris

Posted by: kanyangli

PSAM.5550, Spring 2012 with Kanyang (Kyle) Li and Ramiro Corbetta Code Play is an introductory course to interactive programming. The course covers a wide range of interaction/game topics and all the underlying workarounds required to make magic happen. Today is the last day of the course, we were thrilled to have Kurt Bieg and Chris […]

Thesis 2012: Deautomatized

Posted by: Robert Yang

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.) Deautomatized is a hardware installation […]