Code Play Final: Game Fair Feat. Kurt Bieg and Chris Makris

PSAM.5550, Spring 2012 with Kanyang (Kyle) Li and Ramiro Corbetta

Code Play is an introductory course to interactive programming. The course covers a wide range of interaction/game topics and all the underlying workarounds required to make magic happen. Today is the last day of the course, we were thrilled to have Kurt Bieg and Chris Makris, two living indie game magicians (thanks Ramiro for inviting), to join our game fair. I want to thank Kurt and Chris again for their undivided attention through out the fair and their valuable comments for students. Here are some highlights:

Zombie Sweeper

by Maxim Safioulline

Zombies raised from the field of mine sweeper. Shoot gun? Of cause, but you have to sweep mines to get bullets!

Wonder Doll

by Nicole Del Senno and I-Shan Lin

“Jump! Alice, Jump!” Three levels of serious jumping business and beautiful beautiful assets.

The Collectors

by Haitham Ennasr

A 2-player banana trading game with Texas hold em fun!

ShaDa

by arShaan Sarang and Daniel Albuquerque

Life of a AMT game student is well presented in this light but action packed daydream.

Semantic Adventures

by Mohini Dutta

Don’t underestimate the creative power of words!! Also feat. Frodo, Legolas, Gandalf, troll, and Rich Uncle Pennybags, all in one game!

SCREAM’EM UP!

by Jane Friedhoff

The loudest Kinect shooting game ever! SCREAM TO SHOOT!

COOKING SHOOTING

by Bryce Williams

Frying pan shooter in a culinary crisis. Cook those enemies into delicious dishes with burning missiles! *comes with complimentary boss fight!

Battle Isthmus

by Andrew Knaup

A 4-Player territorial match 3 game. Looking forward to the combo actions!

Alien SOS

by Amira Anne Pettus, WenChing Li, and I Chien Wu

jaw-dropping illustrations finished with a touch of burn tool (literally) Set in a surreal universe with eight unfortunate aliens who constantly put their lives on balancing acts.

8-bit Dragon Quest Google Map!

Google announced not long ago its three-year effort to create a better browser technology that can run heavy duty console game apps. Companies like Square Enix expressed great interests in porting games over to support the platform. I personally love the side products coming out of these cross-deciplinary collaborations. In this case, Dragon Quest Google Map came out of the initial collaboration, trial version here. Make sure to check out the street view, and yes, it is also pixelated! A Famicom/NES cartridge version was available on Google Store and the promotion video was released on April Fool’s day in Japan. watch it on youtube!

March 14th π game all day at Q2L!

We are running our brand new SMALLab game CIRCLES all day today at Q2L to celebrate the π day!

“The children really got into the game, and you could hear good reflection statements and questions. they were learning.”  - Daniel O’Keefe, Curriculum Designer at Institute of Play

CIRCLES, game design by Kanyang Li , is a multi-player territorial game that reinforces the concept of Circumference = 2 x π x Radius. In this game, players are divided into 2 teams and each team holds the correct value of π in their controllers. Teams are competing to capture as many circles as possible with matching circumferences. Each circumference is created by pairing their π value with a roaming radius in the space. The process of creation is companied with a robotic voice saying “1, 2, 3, and a little more!” which is directly connected to the π lesson that players had prior to the SMALLab experience. If the circumference matches the target circle perfectly, the team captures the circle and scores! However, a mismatch offsets the team’s π value and deactivates their controller temporarily until the value counts back to π again.

SMALLab Team:
Kanyang Li <SMALLab PL/Game Designer>
Lena Kotani <Q2L Math Teacher>
Daniel O’Keefe <Curriculum Designer/Learning Expert>
Shulamit Ponet <Mission Lab Game Designer>
Richard Bowman <SMALLab Tech>