
I believe that architecture reflects game design better than any other discipline, so I’m taking an architecture criticism class taught by Pulitzer Prize-winning Paul Goldberger, the architecture critic at the New Yorker Vanity Fair. These are my essays, with a short post-mortem at the end.
The “Architecture, Design, and Judaica” public tour at the Contemporary Jewish Museum in San Francisco starts with 15 more minutes of waiting as a volunteer guide named Donald recites a timeline at you with the same nagging rhythm normally reserved for dripping faucets. Then, finally, the tour moves to the lobby and begins in earnest.
“The architect, Daniel Libeskind, builds around ideas,” begins Donald.
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I went to some of the GDC Education summit talks. I doubt Gamasutra was there, as Education talks are among the least attended at GDC, but these talks still deserve coverage, so here it is!

I went to some of the GDC Education summit talks. I doubt Gamasutra was there, as Education talks are among the least attended at GDC, but these talks still deserve coverage, so here it is!
I went to some of the GDC Education summit talks. I doubt Gamasutra was there, as Education talks are among the least attended at GDC, but these talks still deserve coverage, so here it is!


