Code Play Final: Game Fair Feat. Kurt Bieg and Chris Makris

PSAM.5550, Spring 2012 with Kanyang (Kyle) Li and Ramiro Corbetta

Code Play is an introductory course to interactive programming. The course covers a wide range of interaction/game topics and all the underlying workarounds required to make magic happen. Today is the last day of the course, we were thrilled to have Kurt Bieg and Chris Makris, two living indie game magicians (thanks Ramiro for inviting), to join our game fair. I want to thank Kurt and Chris again for their undivided attention through out the fair and their valuable comments for students. Here are some highlights:

Zombie Sweeper

by Maxim Safioulline

Zombies raised from the field of mine sweeper. Shoot gun? Of cause, but you have to sweep mines to get bullets!

Wonder Doll

by Nicole Del Senno and I-Shan Lin

“Jump! Alice, Jump!” Three levels of serious jumping business and beautiful beautiful assets.

The Collectors

by Haitham Ennasr

A 2-player banana trading game with Texas hold em fun!

ShaDa

by arShaan Sarang and Daniel Albuquerque

Life of a AMT game student is well presented in this light but action packed daydream.

Semantic Adventures

by Mohini Dutta

Don’t underestimate the creative power of words!! Also feat. Frodo, Legolas, Gandalf, troll, and Rich Uncle Pennybags, all in one game!

SCREAM’EM UP!

by Jane Friedhoff

The loudest Kinect shooting game ever! SCREAM TO SHOOT!

COOKING SHOOTING

by Bryce Williams

Frying pan shooter in a culinary crisis. Cook those enemies into delicious dishes with burning missiles! *comes with complimentary boss fight!

Battle Isthmus

by Andrew Knaup

A 4-Player territorial match 3 game. Looking forward to the combo actions!

Alien SOS

by Amira Anne Pettus, WenChing Li, and I Chien Wu

jaw-dropping illustrations finished with a touch of burn tool (literally) Set in a surreal universe with eight unfortunate aliens who constantly put their lives on balancing acts.

Thesis 2012: Deautomatized

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

Deautomatized is a hardware installation where two people trade vision and inevitably end up touching each other in strange ways. No one’s sure why people inevitably start caressing each other — maybe it’s the mirror effect, maybe it’s a side-effect of defamiliarization. Whatever it is, it’s trippy. Project by Pavel Mamontov.

Thesis 2012: SimpleTones

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

SimpleTones, is an interactive sound installation that enables non-musicians to engage in collaborative acts of music making, through playful interactions, by Francisco Zamorano.

Thesis 2012: Guardians of the City

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

GUARDIANS OF THE CITY, a superhero street art project to empower children to roleplay for a brighter future, by Liz Belfer and Lea Faminiano.

Thesis 2012: Gaming the System

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

GAMING THE SYSTEM, a board game to help detained immigrant youth understand their rights, by Lien Tran.This project is in partnership with AmigoLegal and recently won the $10,000 grant prize in The New School’s inaugural New Challenge for social innovation.

Thesis 2012: You Have Your Lebanon and I Have Mine

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

YOU HAVE YOUR LEBANON AND I HAVE MINE, an absurd camera-powered motion installation about religion and stereotyping in Lebanon, by Tamara Chehayeb Makarem.

Thesis 2012: Find Me A Good One

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

FIND ME A GOOD ONE, is a surreal puzzle platformer that explores responsibility felt by players towards non-playing fictional characters, by Haitham Ennasr and Andy Wallace.


Thesis 2012: Dental Play / Naked Mouth

As the semester draws to a close, we’d like to preview some of the cool games-related thesis projects getting built at Parsons. Come play them at the MFADT Thesis show opening, May 6th, 7-10 PM at 6 East 16th Street // 2 West 13th Street. (And yes, there will be beer.)

DENTAL PLAY / NAKED MOUTH, a game console / medical device for dental patients to occupy themselves as their mouths get renovated, by Ming-Che Tu.

Being Done

I recently released an iPhone/iPad game called Bounce Box, a simple arcade reflex game with trance visuals. It’s not the best game I’ve ever made or have ever wanted to make, but it is a lot of fun to play, and it’s done. Game development takes time and especially when working solo and without hard deadlines, it can be really hard to actually push something out the door. At almost every stage, there is more that can be added or polished but at a certain point all of these improvements prevent the game from ever happening.

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