GDC 2012 Education: “Incubating Indie Games at University”

I went to some of the GDC Education summit talks. I doubt Gamasutra was there, as Education talks are among the least attended at GDC, but these talks still deserve coverage, so here it is!

Jason Della Rocca headed a “game incubator” summer program at Concordia University. It was 8 weeks, from July to August, and he thinks other universities should run similar programs.

Judging from a cost-benefit analysis, he thinks the program is definitely worth it. It only cost the university about $50,000 (a $1,000 / month stipend * 11 participants + workspace rental + support from Ubisoft) which, as far as university programs go, is incredibly cheap. Benefits-wise, it helped the university’s image / brand for game design, it strengthened a relationship with Ubisoft, and it helped boost local Canadians indies by pairing them with industry mentors / advisers / networks. (One of these projects was FRACT OSC by Phosfiend Systems.) Continue reading

A Weekend of Anthropy

This weekend, famed game designer / book author Anna Anthropy is bringing New York City to its knees. There’ll be a lot of Parsons / NYU Game Center / Babycastles / NYC indies hangouts and events. Don’t be a stranger; come say hello!

THURSDAY:

FRIDAY:

SATURDAY:

SUNDAY:

  • Molyjam NYC Day 3, presentations + awards

Parsons @ Indiecade 2011: “Well Played” with Zach Gage and Nick Fortugno

It’s an oldie but a goodie… At Indiecade 2011, the “Well Played” sessions have a critic and game developer engage in dialogue about a specific game’s aesthetics and experiences. Here, Tracy Fullerton presented on Parsons alum / instructor Zach Gage’s game “Halcyon,” and Parsons faculty Nick Fortugno presented on Doug Wilson’s “JS Joust.” The insights will stun you into silence.

Play for Nonprofit, Panel Talks

A little while back, we organized a lovely panel discussion that explored the interplay of games and the non-profit sector. It was hosted by the New School Game Club and the Association for International Development on Dec. 2nd, 2011 at Parsons. Speakers were:

Daniel Osgood, PhD – Columbia University (above)
Naomi Clark – Game Designer/Producer, Brooklyn Game Ensemble
Karen Sideman – Games For Change
Nick Fortugno – CCO/Co-Founder, Playmatics
Katherine Isbister – Research Director, Game Innovation Lab at NYU-Poly

Video Credits: Mohini Dutta