de_dust and the reality / unreality of game architecture.
This is part of a series of short essays I’m writing for my architecture criticism class; our assignment was to...
This is part of a series of short essays I’m writing for my architecture criticism class; our assignment was to...
This is part of a series of short essays I’m writing for my architecture criticism class; our assignment was to...
Come to Parsons MFA Design and Technology’s first ever “Spring Fair” — basically we’re just going to show all the...
People who review games, from users to professional reviewers, often call games they like “addictive.” Publishers and developers love to...
In case you missed it, the New York Times had an article about “hyperaddictive games” featuring MFA D+T Graduate Zach...
I’ve been playing a lot of Realm of the Mad God recently. It is a freemium game, and I usually...
I believe that architecture reflects game design better than any other discipline, so I’m taking an architecture criticism class taught by...
Google announced not long ago its three-year effort to create a better browser technology that can run heavy duty console...
Next semester Parsons students interested in game development will have a wide variety of courses from which to choose. This...
I went to some of the GDC Education summit talks. I doubt Gamasutra was there, as Education talks are among...
“..why are you banging your head against the wall? Because stopping feels so good!” – Tim Schafer (explaining puzzle-related frustration in Adventure...
This weekend, famed game designer / book author Anna Anthropy is bringing New York City to its knees. There’ll be...