News, Articles, and Events

de_dust and the reality / unreality of game architecture.

de_dust and the reality / unreality of game architecture.

This is part of a series of short essays I’m writing for my architecture criticism class; our assignment was to...

Why game architecture matters.

Why game architecture matters.

This is part of a series of short essays I’m writing for my architecture criticism class; our assignment was to...

MFADT Spring Fair 2012!

MFADT Spring Fair 2012!

Come to Parsons MFA Design and Technology’s first ever “Spring Fair” — basically we’re just going to show all the...

Addictive

Addictive

People who review games, from users to professional reviewers, often call games they like “addictive.”  Publishers and developers love to...

MFA D+T Graduate Featured in New York Times

MFA D+T Graduate Featured in New York Times

In case you missed it, the New York Times had an article about “hyperaddictive games” featuring MFA D+T Graduate Zach...

Freemium is Fine

Freemium is Fine

I’ve been playing a lot of Realm of the Mad God recently. It is a freemium game, and I usually...

“Golem”; on the Contemporary Jewish Museum, San Francisco.

“Golem”; on the Contemporary Jewish Museum, San Francisco.

I believe that architecture reflects game design better than any other discipline, so I’m taking an architecture criticism class taught by...

8-bit Dragon Quest Google Map!

8-bit Dragon Quest Google Map!

Google announced not long ago its three-year effort to create a better browser technology that can run heavy duty console...

Game Classes at Parsons for the Fall of 2012

Game Classes at Parsons for the Fall of 2012

Next semester Parsons students interested in game development will have a wide variety of courses from which to choose.  This...

GDC 2012 Education: “Incubating Indie Games at University”

GDC 2012 Education: “Incubating Indie Games at University”

I went to some of the GDC Education summit talks. I doubt Gamasutra was there, as Education talks are among...

Tim Schafer: Man, He’s a Funny Dude

Tim Schafer: Man, He’s a Funny Dude

  “..why are you banging your head against the wall? Because stopping feels so good!”  – Tim Schafer (explaining puzzle-related frustration in Adventure...

A Weekend of Anthropy

A Weekend of Anthropy

This weekend, famed game designer / book author Anna Anthropy is bringing New York City to its knees. There’ll be...

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