I’m taking an architecture criticism class with Paul Goldberger, the architecture critic at the New Yorker. My interest in the class involves its intersection with video game architecture and virtual environments. This is my research.
BioShock: Infinite is a singleplayer FPS currently under development at Irrational Games. While the original BioShock’s diegesis focused on objectivism and the dangers of uncontrolled capitalism, Infinite’s level architecture is about the dangers of American exceptionalism as exemplified by the 1893 World Fair.
In my architecture seminar, the story of the World Fair was a bit more nuanced than that, and it goes something like this: Continue reading